{"m1":["resume_head","resume_name","resume_base_info"],"m2":[],"m3":["resume_job","resume_edu","resume_skill","resume_work","resume_project","resume_internship","resume_honor","resume_portfolio","resume_school_info","resume_hobby","resume_summary"],"m4":[]}
.resume_main[data_color] .skill_item .skill_slider span::before{background-color:${color};}
.resume_main[data_color] .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s {border-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_01.skill_item .skill_slider s i{background-color:${relative_skill_color};}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="average"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="average"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 #ccc, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="good"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="good"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 #ccc, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="advanced"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="advanced"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 #ccc, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_04.skill_item .skill_slider[data_level="expert"] i,.resume_main[data_color] .skill_style_07.skill_item .skill_slider[data_level="expert"] i{box-shadow:24px 0 0 ${relative_skill_color}, 48px 0 0 ${relative_skill_color}, 72px 0 0 ${relative_skill_color}, 96px 0 0 ${relative_skill_color}, 120px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="average"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 #ccc,63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="good"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 #ccc,72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="advanced"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 #ccc,81px 0 0 #ccc;}
.resume_main[data_color] .skill_style_08.skill_item .skill_slider[data_level="expert"] i{box-shadow:9px 0 0 ${relative_skill_color}, 18px 0 0 ${relative_skill_color}, 27px 0 0 ${relative_skill_color}, 36px 0 0 ${relative_skill_color}, 45px 0 0 ${relative_skill_color},54px 0 0 ${relative_skill_color},63px 0 0 ${relative_skill_color},72px 0 0 ${relative_skill_color},81px 0 0 #ccc;}
.resume_main[data_color] .hobby_item .hobby_item_con .hobby_item_list a.alifont{border-color:${relative_hobby_color};color:${relative_hobby_color}; }
/* ?????? */
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover .cover_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="fill"] {fill:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-svg="stroke"] {stroke:${color};}
.resume_main[data_color] .resume_letter .letter_html svg [data-fill="fill"] {fill:${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_avatar{border-color: ${color};}
.resume_main[data_color] .resume_cover[data-type="07"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="07"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="08"] .resume_cover_content::after{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .resume_cover_content{background:${color}}
.resume_main[data_color] .resume_cover[data-type="09"] .cover_item_list a.alifont{color: ${color};}
.resume_main[data_color] .resume_cover[data-type="10"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="11"] .resume_cover_content{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="14"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="15"]{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="19"] .resume_cover_word::before{background-color:${color}}
.resume_main[data_color] .resume_cover[data-type="20"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="06"]{background-color:${color}}
.resume_main[data_color] .resume_letter[data-type="12"]{background-color:${color}}
.resume_main[data_color] .resume_m1:before,.resume_main[data_color] .resume_item dl dt a.alifont{background-color:${color};}
.resume_main[data_color] .resume_item dl dt span.resume_item_title_span{color:${color};}
["sex","age","nation","education","marriageStatus","politicalStatus","city","jobYear","mobile","email"]
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基本信息
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姓名
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錘子簡歷
一個愛學(xué)習(xí),知上進(jìn),善溝通,重細(xì)節(jié),懂感恩的人。
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教育背景
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2014.09 - 2018.06
錘子簡歷大學(xué)
計算機與信息技術(shù)
GPA:3.72/4(專業(yè)前10%) GRE:
324
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工作經(jīng)驗
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2019年12月 - 至今
錘子簡歷廣告科技有限公司
資深游戲特效設(shè)計師
- 運用3DMAX軟件進(jìn)行cs骨骼的架設(shè)、蒙皮動畫的制作,并目能熟練運用布料系統(tǒng)。
- 與游戲團(tuán)隊共同運用AE制作游戲特效,根據(jù)人物動作制作攻擊,受擊,buff等技能特效
。
- 根據(jù)法術(shù)圖標(biāo)和文本內(nèi)容制作法術(shù)卷軸特效根據(jù)場景需求制作場景特效根據(jù)u設(shè)計制作U特效點擊特效。
- 整合美術(shù)資源優(yōu)化、規(guī)范特效制作條例,根據(jù)項目制作shader把握游戲美術(shù)風(fēng)格并提供指導(dǎo)建議,指定美術(shù)制作進(jìn)度。
- 負(fù)責(zé)游戲特效制作,特效數(shù)值適配,音效適配,測試游戲bug。與技術(shù)共同解決cocos中美術(shù)和技術(shù)的難點,運用特效遮掩或制造別的視覺吸引點,將游戲中建筑與物件面數(shù)過少,與原畫不符,物件缺失等造成的視覺效果改善。
2018年3月 - 2019年12月
錘子簡歷信息科技有限公司
資深游戲特效設(shè)計師
- 負(fù)責(zé)項目的美術(shù)人力資源調(diào)配,收集和整理美術(shù)素材,管理游戲美術(shù)資源,制定統(tǒng)一的美術(shù)規(guī)范并嚴(yán)格執(zhí)行。
- 配合主美制定游戲特效風(fēng)格輸出特效設(shè)計模版和規(guī)范:完成游戲中的角色、寵物、場景、U動畫等特效設(shè)計;跟進(jìn)設(shè)計效果最終在產(chǎn)品的實現(xiàn),保證設(shè)計品質(zhì)與實現(xiàn)品質(zhì)一致。
- 根據(jù)不同的特效需要配不同鏡頭,來實現(xiàn)更好的效果。
- 根據(jù)需求設(shè)計出項目內(nèi)的寵物特效、場景特效、UI特效、鏡頭特效制作等;負(fù)責(zé)合理的堂控特效動畫時間,配合角色動畫進(jìn)行特效制作;完善產(chǎn)品細(xì)節(jié),通過合理設(shè)計提高用戶體驗度配合團(tuán)隊其他成員完成開發(fā)工作。
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項目經(jīng)驗
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2021年3月 - 2021年6月
項目工程
資深游戲特效設(shè)計師
- 開發(fā)制作《舞蹈進(jìn)化》《尋寶之旅》kinect體感游戲《極速飛碟》《動物拍拍樂》模擬機,pose游戲,跑酷Parkour
。
- 負(fù)責(zé)項目整體美術(shù)風(fēng)格的定位質(zhì)量把關(guān);參與敲定界面、背景的風(fēng)格框架和制作流程;參與策劃案的制作、制定游戲美術(shù)風(fēng)格的,在保證整體風(fēng)格的前提下場景及其他相關(guān)細(xì)節(jié),豐富畫面內(nèi)容提高游戲畫面的觀常件;項目內(nèi)美術(shù)人力資源的調(diào)配、美術(shù)工作計劃的制定;管理游戲美術(shù)資源、制定統(tǒng)一的美術(shù)規(guī)范并嚴(yán)格執(zhí)行;保持各美術(shù)職能溝通、維持項目組積極向上的工作氛圍,與客戶和其他項目參與方進(jìn)行積極有效的溝通協(xié)調(diào)。
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自我評價
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本人對待工作踏實,認(rèn)真,并且極富工作和團(tuán)隊精神,因此在工作和生活中結(jié)交了許多朋友,具有良好的適應(yīng)性和熟練的溝通技巧,相信能夠協(xié)助主管人員出色地完成各項工作。綜合素質(zhì)佳,能夠吃苦耐勞。感謝您在百忙之中閱覽我的簡歷,靜候佳音!
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作品展示
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